ABOUT

Yanuar Aristya - Software Engineer and Spatial Computing Expert

Hello 👋 I'm a software engineer focused on AI agent systems, real-time platforms, and XR.

My current work is production multi-agent AI systems: role-scoped Claude agents operating live infrastructure day-to-day, on a harness I built end to end. Behind that sit 9+ years of shared immersive experiences: SDKs, spatial computing toolchains, and AR glasses systems with real-time 6DoF tracking.

My current work is production multi-agent AI systems: role-scoped Claude agents operating live infrastructure day-to-day, on a harness I built end to end. Behind that sit 9+ years of shared immersive experiences: SDKs, spatial computing toolchains, and AR glasses systems with real-time 6DoF tracking.

My work sits at the intersection of software architecture, real-time systems, and developer experience. I enjoy building tools and frameworks that let others, human or AI agent, do their best work. I also consult for hospitals in Indonesia navigating Ministry of Health (Kemenkes) compliance.

Available for new projects
Working on AI agents, real-time systems, or XR?
→ Email me
Available for new projects
→ Email me

PROJECTS

Hospital IT & Kemenkes Compliance Consulting

SIMGOS · SATUSEHAT · Infrastructure · Data Migration
2025 - Present Independent

Consulting practice for Indonesian hospitals navigating Ministry of Health (Kemenkes) compliance. Led a full migration to SIMGOS, the national hospital management platform: infrastructure, patient data migration with integrity verification, staff training, and ongoing operations.

Also resolved a SATUSEHAT data-compliance crisis threatening a hospital's BPJS partnership eligibility, from onsite diagnosis through remediation and a compliance roadmap presented to hospital directors. All delivery is agent-assisted.

AR Glasses Development

C++ · ROS · VIO · Embedded Systems
2024 - 2025 Cellid inc.

Implemented and adapted a real-time 6DoF pose estimation pipeline on an embedded platform using a Raspberry Pi, camera module, and IMU. The work explored sensor calibration, synchronization, and spatial alignment between visual and inertial inputs, with data streamed into a working AR application for live testing.

It also involved evaluating third-party VPS integrations across multiple AR hardware platforms, from prototype boards to commercial smart glasses, to inform future system architecture and design decisions.

Web-Based 3D Scene Editor & XR Runtime

C# · Unity · WebGL · AR Glasses
2024 - 2025 Cellid inc.

Built a web-based scene editor that exports portable 3D scenes as self-contained folders with assets, metadata, and scene definitions.

Defined an interoperable scene format and developed an XR runtime on Unity capable of loading these manifests, resolving assets, and rendering them dynamically across platforms.

The runtime was designed to run on AR Foundation-supported devices and demonstrated on Qualcomm Snapdragon–based AR glasses such as ThinkReality A3 and NTT QONOQ MiRZA.

Trigger Zone AR interaction demonstration

Pretia AR

Unity · SvelteKit · PostgreSQL · iOS · Android

Built Pretia AR, a mobile app that lets customers experience augmented-reality content without installing a full app.
Leveraged Apple App Clips and Android Instant Apps to launch lightweight AR sessions directly from QR codes, dynamically fetching and rendering experiences based on the scanned link.

I led development of the mobile runtime for both Android and iOS, including the core logic for content streaming, lifecycle management, and real-time rendering within constrained runtime environments.
I also built the initial management dashboard used to register and schedule AR campaigns and visualize analytics through pre-aggregated time-series data

Initially developed as a prototype, the platform was released to production within six months and later adopted for large-scale commercial campaigns.

Pretia AR Cloud Demo

Pretia AR Cloud Platform

Unity · Multiplayer · Visual Localization · iOS · Android

Worked on Pretia AR Cloud, a platform providing tools and services for creating shared AR experiences. I joined the project near its inception, building the multiplayer foundation and visual-based positioning systems of the SDK, and later led a team expanding its features and improving developer tools.

A major focus was on developer experience, designing APIs that felt natural to Unity engineers, writing tutorials and guides, and maintaining clear documentation.
Our team also developed companion mobile app for 3D mapping, real-time content authoring, and AR recording/playback, creating an end-to-end workflow for crafting shared AR experiences.

The platform's highlight was a 2022 hackathon, where multiple teams built public projects using the SDK. It was a rewarding moment seeing developers create with the tools we built.

Pretia AR Cloud Demo
Pretia AR Cloud Platform Demo

WRITINGS & TALKS

Optimizing AR development flow
VIDEO

Optimizing AR development flow

Feb 2023 YouTube

Discussed the unique challenges in AR development incorporating real world environments and how Pretia AR Cloud Platform addresses them.

AR Development Developer Tools
Watch Video →
// Multiplayer Architecture
const lobbyServer = 'matchmaking';
const gameServer = 'relay';
// Real-time sync across global networks
BLOG

Multiplayer Makes AR Games

Sep 2022 note.com

A technical interview about Pretia SDK’s multiplayer architecture covering how shared AR sessions are built through lobby servers, matchmaking systems, and real-time synchronization.

Multiplayer Networking
Read Article →
BLOG

Bridging Physical and Virtual Space

Dec 2022 note.com

A three-part series breaking down how we solved the time-consuming challenge of location-based AR testing by building in-app content authoring and playback features for remote development.

Location-based AR Content Authoring Recording & Playback
Read Articles →